How Pandora's Box Works: An Engineer's Guide to Retro Arcade Emulators
Update on Oct. 9, 2025, 9:58 a.m.
You’ve seen them online, perhaps at a friend’s house: a sleek console, often emblazoned with vibrant graphics, featuring classic arcade joysticks and buttons. It promises a dizzying number of games—sometimes tens of thousands—all in one plug-and-play device. The Akaxi Pandora Box Console 29800 is a prime example of this phenomenon, offering a portal back to the golden age of arcades. The immediate reaction is often one of wonder, quickly followed by a simple, fundamental question: How?
How can a single, affordable box contain the entire history of the arcade? It feels like magic. But it’s not. It’s a clever and accessible application of computer science principles that have been refined over decades. This article will take you on a tour under the hood of this “magic box.” We will dissect it, layer by layer, to replace wonder with a deep, functional understanding.

Chapter 1: The Anatomy of the Box - More Computer Than Console
At first glance, the device looks like a self-contained arcade panel. You have the joysticks, the buttons, and ports for power and video output (HDMI/VGA). But if you were to open it, you wouldn’t find a labyrinth of custom chips for each of the thousands of games. Instead, you’d find something surprisingly familiar to modern tech enthusiasts: a small, single-board computer (SBC).
Think of it as a purpose-built cousin to the Raspberry Pi. The heart of the entire operation is a System on a Chip (SoC). This is a marvel of miniaturization where the Central Processing Unit (CPU), Graphics Processing Unit (GPU), RAM, and other essential components are all integrated onto a single piece of silicon. Most of these consoles utilize an SoC based on the ARM architecture, the same highly efficient architecture that powers virtually every smartphone in your pocket.
So, the first key takeaway is this: the Pandora’s Box is not a “game console” in the traditional sense, like a Nintendo or Sega machine was, with bespoke hardware for its games. It is a small, specialized computer running a dedicated program. The joysticks and buttons are simply peripherals—like a keyboard and mouse—connected to this central computer.

Chapter 2: The Soul of the Machine - Layers of Software
Hardware is just potential. What brings it to life is the software stack, which consists of several distinct layers working in concert. Imagine it as a sophisticated translation team at the United Nations, where each member has a specific role.
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The Foundation: Linux OS. At the very bottom is a stripped-down, customized version of the Linux operating system. You never see it, but it manages the fundamental operations of the hardware—handling power, reading inputs from the joysticks, and sending signals to the HDMI port. It’s the stable, invisible infrastructure everything else is built upon.
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The Project Manager: The Frontend. When you power on the console, the graphical menu listing all the games is the emulator frontend. In this case, it’s marketed as the “Pandora System.” This software’s job is to be the user-friendly interface. It organizes the massive (and often repetitive) game library, displays box art, and allows you to search and select a game. When you make your choice, the frontend’s job is to delegate the task to the right specialist.
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The Specialists: The Emulator Cores. This is the core of the magic. The frontend itself doesn’t know how to run Pac-Man or Mortal Kombat. For that, it calls upon specialized programs called emulators. An emulator is a piece of software designed to simulate, or “emulate,” the hardware of another machine. A Pandora’s Box contains not one, but a collection of different emulators (often called “cores”). There’s a core for the Nintendo Entertainment System, another for the Sega Genesis, and, crucially for this device, cores designed to emulate arcade hardware, like MAME (Multiple Arcade Machine Emulator) or FBNeo (FinalBurn Neo). Each emulator is a specialist translator fluent in the language of a specific type of old hardware.
Chapter 3: The Magic Trick - How Emulation Works
With the software “translation team” in place, we’re ready for the main event. How does this team take a 30-year-old game’s “digital DNA” and make it perform on a completely alien stage? The secret lies in a file called a ROM.
A ROM (Read-Only Memory) file is a digital copy of the data from the original arcade machine’s ROM chips. It contains all the game’s instructions, graphics, and sound data. The process of running a game is a precise, high-speed pipeline:
Value Asset: The Emulation Pipeline
* Step 1: Selection. You select Street Fighter II from the frontend menu.
* Step 2: Delegation. The frontend recognizes it as an arcade game and calls the appropriate core (e.g., MAME).
* Step 3: Loading. The MAME core loads the Street Fighter II ROM file into the console’s RAM.
* Step 4: Translation & Virtualization. This is the critical step. The MAME core begins executing the ROM’s code. The code was written for a Motorola 68000 processor (the original arcade CPU). The MAME software acts as a real-time translator, converting each Motorola 68000 instruction into an ARM instruction that the console’s SoC can understand. Simultaneously, it creates a “virtual” environment that mimics the original arcade machine’s custom sound and graphics chips.
* Step 5: Output. As the virtual graphics chip generates frames of the game, the SoC’s GPU renders them. As the virtual sound chip generates audio, the SoC processes it. This audio-visual data is then sent through the HDMI port to your TV.
All of this happens thousands of times per second. The smoothness of the game depends entirely on how fast and efficiently the SoC can run this relentless translation process.
Chapter 4: The Inevitable Compromises - Why It’s Not Perfect
This process is brilliant, but it’s also incredibly demanding. The low cost of a Pandora’s Box necessitates the use of a budget-friendly SoC, which leads to some unavoidable and, for some users, deal-breaking compromises.
- Input Lag: From the moment you move the joystick to the moment you see a character move on screen, there is a delay. This “input lag” is a cumulative effect of delays from the USB controller, the OS, the emulator’s translation process, and your modern TV. While a few milliseconds are unnoticeable, a cheap SoC can introduce enough lag to make fast-paced fighting or action games feel sluggish, unresponsive, and fundamentally wrong to experienced players.
- Emulation Accuracy: Emulation is not always perfect. The goal of premier emulators like MAME is accuracy—to replicate the original hardware flawlessly, warts and all. However, this is computationally expensive. Many commercial products use older, less accurate, but faster versions of these emulators. This can result in graphical glitches, sound errors, or gameplay behavior that differs from the original arcade machine.
- Performance Bottlenecks: While a typical SoC in these boxes can handle 8-bit and 16-bit games with ease, more advanced 2D and 3D arcade games from the mid-to-late 90s (e.g., those running on CPS-3, Sega Model 2/3, or Namco System 23 hardware) are extremely difficult to emulate accurately. Many such games included on these systems are there for marketing purposes; in reality, they will run poorly, with low frame rates and stuttering audio, rendering them effectively unplayable.

Conclusion: From Magic to Science
The Pandora’s Box is not a vessel of digital ghosts. It is a testament to the power of open-source software and the relentless progress of hardware efficiency. The magic of playing thousands of games on one device is born from the decades of painstaking work by volunteer developers in the MAME and wider emulation communities, paired with the low-cost, high-power computing made possible by ARM-based SoCs.
It is an accessible, if deeply flawed, window into gaming history. Understanding how it works demystifies the product, allowing us to appreciate it not as a magical artifact, but as a clever piece of engineering with clear limitations. Now that we’ve explored its inner workings, a different set of questions arises: What are the implications of owning one? Is it legal? Is it the right choice for you? We will tackle these complex questions in our next article.